Conan Unconquered Wiki
Advertisement

This article is a stub. You can help Conan Unconquered Wiki by expanding it.

You may start out with only a few foot soldiers, but before long you will have amassed an epic army of heavy cavalry, sorcerers, and more, ready at your command. Train units and keep them fed and paid to see their power grow and become truly unconquerable.
~ Site

Units can be moved around the battlefield and will fight enemy units. If they fall in battle they will resurrect at your Fortress after 60 seconds.[1]

Training units[ | ]

Units are found in the Train Units menu ('Train')

Veterancy[ | ]

Reaching veterancy allows units to use skills and get stronger. Regular units only have one level of veterancy, where heroes have five.[2]

Each level increases the health and damage caused. In addition, the first level unlocks a unique ability which can be activated and becomes more powerful with every level.[3]

Loss of command[ | ]

Main page** Command.

If you are losing Command, it means you are losing control over your base and army.

List of units[ | ]

Base Units[ | ]

Unit Potrait Cost Buildings
Swordsman CU Swordsman Icon 150 Gold, 1 Food, 1 Thrall Training Ground
Pikeman CU Pikeman Icon 300 Gold, 2 Food, 2 Animal, 2 Iron, 1 Thrall Training Ground, Advanced Training
Javelin CU Javelin Icon 120 Gold, 2 Wood, 1 Food, 1 Thrall Training Ground
Archer CU Archer Icon 250 Gold, 2 Wood, 2 Food, 2 Animal, 2 Iron, 1 Thrall Training Ground, Advanced Training
Heavy Archer CU Heavy Archer Icon 380 Gold, 4 Wood, 3 Food, 5 Animal, 2 Iron, 1 Thrall Training Ground, Elite Training
Light Cavalry CU Light Cavalry Icon 200 Gold, 2 Food, 4 Animal, 2 Thrall Training Ground, Stockyard
Heavy Cavalry CU Heavy Cavalry Icon 410 Gold, 2 Wood, 4 Food, 6 Animal, 4 Iron, 2 Thrall Training Ground, Stockyard, Elite Training
Priestess CU Priestess Icon 320 Gold, 1 Food, 2 Star Metal, 3 Thrall Training Ground, Temple
Sorcerer CU Sorcerer Icon 350 Gold, 3 Food, 4 Soul Essence, 2 Star Metal, 1 Thrall Training Ground, Enclave

Special Units[ | ]

Notes[ | ]

  • Most players from playtesting tend to field around 40-50 units, not counting static defenses. Enemies can be in the 100s.[4]
  • There is lite target priority picking, but player control is always the better option.[4]
  • There is no concept of missing in the combat system except for position targeted weapons (such as catapults) which can be dodged.[4]

See also[ | ]

References[ | ]

Advertisement